// Copyright Joyent, Inc. and other Node contributors.
// Modified by UnityBase core team to be compatible with UnityBase
var util = require('util');
/**
* Console & log output functions
* Put something to log with log levels depending on method. In case of GUI server do echo to GUI log (if enabled).
* In case of command line - echo to `stdout`.
*
* Do not create this class directly - use global {@link console} already created by UB.
*
* console.log('%s is a %s usually with weight less then %dgr', 'apple', 'fruit', 100);
* //Will output "apple is a fruit usually with weight less then 100gr"
* console.log('apple', 'fruit', 100);
* //will output "apple fruit 100"
* console.debug('something');
* // will output to log only in "Debug" build (UBD.exe)
*
* Arguments, passed to console output functions are transformed to string using {@link util.format} call.
*
* @module console
*/
/**
* Do not create directly, use {@link console} instance from `global`.
*
* console.debug('Yeh!');
*
* @class Console
*/
function Console(stdout, stderr) {
if (!(this instanceof Console)) {
return new Console(stdout, stderr);
}
if (!stdout || typeof stdout.write !== 'function') {
throw new TypeError('Console expects a writable stream instance');
}
if (!stderr) {
stderr = stdout;
}
var prop = {
writable: true,
enumerable: false,
configurable: true
};
prop.value = stdout;
Object.defineProperty(this, '_stdout', prop);
prop.value = stderr;
Object.defineProperty(this, '_stderr', prop);
prop.value = {};
Object.defineProperty(this, '_times', prop);
// bind the prototype functions to this Console instance
Object.keys(Console.prototype).forEach(function(k) {
this[k] = this[k].bind(this);
}, this);
}
/**
* Output to log with log level `Info`. Internally use util.format for create output, so
* format chars can be used:
*
* - %s - String.
* - %d - Number (both integer and float).
* - %j - JSON.
* - % - single percent sign ('%'). This does not consume an argument.
*
* console.log('%s is a %s usually with weight less then %dgr', 'apple', 'fruit', 100);
* //Will output "apple is a fruit usually with weight less then 100gr"
*
* console.log('apple', 'fruit', 100);
* //will output "apple fruit 100"
*
* console.log('the object JSON is %j', {a: 12, b: {inner: 11}});
* // will output a JSON object instead of [object Object]
*
* @param {...*}
*/
Console.prototype.log = function() {
this._stdout.write(util.format.apply(this, arguments) + '\n');
};
/**
* Output to log with log level `Debug`. In case {@link process.isDebug} is false - do nothing
* @method
* @param {...*}
*/
Console.prototype.debug = process.isDebug ?
function() {
this._stdout.write(util.format.apply(this, arguments) + '\n', 2); //UB specific
} :
function() {
};
/**
* Output to log with log level `Info` (alias for console.log)
* @method
* @param {...*}
*/
Console.prototype.info = Console.prototype.log;
/**
* Output to log with log level `Warning`. In case of OS console echo output to stderr
* @param {...*}
*/
Console.prototype.warn = function() {
this._stderr.write(util.format.apply(this, arguments) + '\n', 4); //UB specific
};
/**
* Output to log with log level `Error`. In case of OS console echo output to stderr
* @param {...*}
*/
Console.prototype.error = function() {
this._stderr.write(util.format.apply(this, arguments) + '\n', 5); //UB specific
};
/**
* Uses util.inspect on obj and prints resulting string to stdout.
* @param {Object} object
*/
Console.prototype.dir = function(object) {
this._stdout.write(util.inspect(object) + '\n');
};
/**
* Mark a time.
* @param {String} label
*/
Console.prototype.time = function(label) {
this._times[label] = Date.now();
};
/**
* Finish timer, record output
* @example
*
* console.time('100-elements');
* for (var i = 0; i < 100; i++) {
* ;
* }
* console.timeEnd('100-elements');
*
* @param {string} label
*/
Console.prototype.timeEnd = function(label) {
var time = this._times[label];
if (!time) {
throw new Error('No such label: ' + label);
}
var duration = Date.now() - time;
this.log('%s: %dms', label, duration);
};
Console.prototype.trace = function() {
// TODO probably can to do this better with V8's debug object once that is
// exposed.
var err = new Error;
err.name = 'Trace';
err.message = util.format.apply(this, arguments);
//MPV Error.captureStackTrace(err, arguments.callee);
this.error(err.stack);
};
/**
* Similar to {@link assert#ok}, but the error message is formatted as {@link util#format util.format(message...)}.
* @param expression
*/
Console.prototype.assert = function(expression) {
if (!expression) {
var arr = Array.prototype.slice.call(arguments, 1);
require('assert').ok(false, util.format.apply(this, arr));
}
};
module.exports = new Console(process.stdout, process.stderr);
module.exports.Console = Console;